In the present day, the PlayStation 5 and Xbox Series X can play the game smoothly with backwards compatibility. The version that was released for consoles, was constrained to only 9 tiles of in-game buildable area, due to what can only be assumed to be performance concerns with the less-powerful machines. The game only supports a max of 9 tiles on the computer. You could say that as soon as the game was released, it was going to suffer the fate of becoming dated. 8 years in technological time is centuries. Since 2015, there have been 5 main Unity versions, with many smaller updates in between. The game registers every single agent in it separately, quickly creating a large demand of computing power to process. These limitations were difficult to reach, not only because of the power of systems around at the time, but also faulty optimization of the game. These are hardcoded in the game, and occur when you reach a certain threshold of objects (such as cars, pedestrians, buildings) that the game has to simulate. S pecific limitations in the game that bar you from creating giant regions spanning cities or metropolitan areas. However, in 2022, we have ray-tracing capable consoles and ultra-powerful computers available to the average consumer. When released back in 2015, the game had specific bottlenecks that were not too much of a worry, in terms of actually reaching them, with the common consumer computer at the time. A view of my city created using community assets and mods
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